

In Deadly Games, mercs randomly heal 5-15 HP between missions, so unless you managed to get a merc severely injured, it's not necessary to leave them at the base for treatment ie, rest them.Health is also slowly regained naturally.Note that the doctoring merc can and will heal themselves, too. Lost health can be regained by giving a merc with a high Medical skill who is on the same squad a Medical Kit and giving them the "doctor" order and the "patient" order to the injured merc(s).Bandaging a dying merc will returns their health to 15 so that they can move on their own (the games don't feature a mechanic to carry badly injured comrades).While dying, every health point lost to bleeding will be a permanent loss, meaning their maximum health will lower accordingly.The merc will continue to lose health until he hits 0 and dies. When a merc drops below ten health, he loses consciousness, shown by a black grille over his portrait.While a merc is dying, they are completely helpless, and are unable to drop or pass any items they are carrying. In this state mercs will lose a point of health every combat round (7 seconds in real time) causing them to bleed very quickly. The merc's physical status turns to "Dying" and is indicated by merc's portrait turning grey. When a merc's health drops below 15 they collapse, immobile.Bandaged mercs do not bleed further but their maximum number of Action Points degrades according to their effective Health. Bandaged damage does not count towards current Health.1st Aid Kits and Medical Kits can be used for bandaging. Unbandaged wounds also drastically affect AP.

Bleeding lowers health by 1 every minute or so and will usualy not stop unless it is bandaged. If a merc is hurt badly enough, they will bleed.The health status displayed on hovering a character means: 0+ - Dying 15+ - Critical 30+ - Wounded 45+ - Poor 60+ - Healthy 75+ - Strong 90+ - Excellent. In Jagged Alliance and Deadly Games, Health also doubles as a mercenary's strength, meaning their ability to open crates, force open doors with a crowbar and maximum throwing distance.The amount of Health to achieve maximum Energy is 60.High health mercs can travel for longer and still enter a sector with a high blue bar. Health is also one of the stats that affects a merc's maximum amount of action points and energy (blue bar).The health bar is a red bar located next to the character's portrait. Health (HLT, or HEA in Jagged Alliance) represents how much damage a mercenary can take before he/she dies.
